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185 results found

  1. Game code has obvious flaws

    This game is completely rigged and absolutely unlike playing in real life. The opponents obviously know exactly what is in both my hand but also their partner and always play perfectly into each other.

    Secondly, the human player ALWAYS receives a disproportionate amount of pointer cards and after much playing it an obvious bias in the coding as opposed to being truly random.

    Fun game, but some blatant shortfalls.

    1 vote
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  2. Let my little computer buddies understand that the trump color has one more card than the other colors . 15 instead of 14 .

    Have the computer buddies start with the highest trump when making their last run .

    1 vote
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  3. Make the dealing fair.

    This is my third feedback but the game continues to be total shit. I’m keeping my own statistics on the dealing. There is a clear statistical bias and several patterns. The opponents have the 1s roughly 70% of the time, statistics should balance that out to 50% IF it was truly randomized. Point cards are disproportionately dealt to the human player, roughly receiving 50-60% of them. I have a growing collection of screenshots to corroborate. The partner AI is nearly useless 90% of the time because he is dealt worse shit than the human player. It’s bad enough the the…

    1 vote
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  4. Teach my computer partner to add count when appropriate

    One of my biggest frustrations is when it’s obvious that I’m definitely going to take a trick or could possibly take a trick and my partner refuses to give me count when he has it available to give.

    1 vote
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  5. 1 vote
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